Note: Students under my supervision are marked by underline. The corresponding author is marked with an asterisk (*) among the list of authors.
Journal articles
1. Wang, X., Gao, Q.*, Huang, Y., & Yang, M. (Accepted and available online in 2025). Perceived risk in mobile payment services among chinese older people: The influence of age and experience. International Journal of Human–Computer Interaction, 1–17. https://doi.org/10.1080/10447318.2025.2478267
2. Li, X., Gao, Q.*, & Liu, Y. (Accepted and available online in 2025). Restoring vigilance in multi-task scenarios: A comparison of meditation, exposure to nature, music, and action video games. Ergonomics, 0(0), 1–23. https://doi.org/10.1080/00140139.2025.2468514
3. Karwowski, W., Salvendy, G., Endsley, M., Rouse, W., Salmon, P., Stanney, K., Thatcher, A., Andre, T., Yang, J., Ayaz, H., Cakir, A., Duffy, V., Drury, C., Gao, Q., Guo, Y., Hancock, P., Marras, W. S., Rau, P., Sawyer, B., & Stanton, N. (Accepted and available online in 2025). Grand challenges for human factors and ergonomics. Theoretical Issues in Ergonomics Science. https://www.tandfonline.com/doi/abs/10.1080/1463922X.2024.2431336
4. Zhou, J., Salvendy, G., Boot, W. R., Charness, N., Czaja, S., Gao, Q., Holzinger, A., Ntoa, S., Rau, P.-L. P., Rogers, W. A., Stephanidis, C., Wahl, H.-W., & Ziefle, M. (Accepted and available online in 2025). Grand challenges of smart technology for older adults. International Journal of Human–Computer Interaction, 1–43. https://doi.org/10.1080/10447318.2025.2457003
5. Stephanidis, C., Salvendy, G., Antona, M., Duffy, V. G., Gao, Q., Karwowski, W., Konomi, S., Nah, F., Ntoa, S., Rau, P.-L. P., Siau, K., & Zhou, J. (Accepted and available online in 2025). Seven HCI Grand Challenges Revisited: Five-Year Progress. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2025.2450411
6. Ma, Z.Y., Gao, Q.*, & Yang, M. (Accepted in 2024). Making Sense of Health Data of Wearables: Designing Information Displays for Older Wearable Users. Universal Access in the Information Society. https://doi.org/10.1007/s10209-024-01159-2
7. Ma, Z.Y., Gao, Q.*, Zhou, X.C., Zhou, M., & Ma, D. (Accepted in 2024). Comfort of wrist-worn devices: Development of an assessment tool and measurement of comfort-discomfort pressure for older and younger users. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2024.2411279
8. Yang, M., Gao, Q.*, & Wang, X. (Accepted and online available, 2024). A comprehensive learnability framework for mobile application design for older adults. Universal Access in the Information Society. https://doi.org/10.1007/s10209-024-01147-6
9. Liu, Y., & Gao, Q.*, (Accepted and online available, 2024). Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens. International Journal of Human–Computer Studies. https://doi.org/10.1016/j.ijhcs.2024.103363
10. Liu, Y. & Gao, Q.* (Accepted and online available, 2024). Navigate through massive and mixed online reviews: The role of central and peripheral cues in consumers. International Journal of Human-Computer Interaction. https://doi.org/10.1080/10447318.2024.2336701
11. Yuan, Q. & Gao, Q.* (2024). Being There, And Being Together: Avatar Appearance and Peer Interaction in VR Classrooms for Video-Based Learning. International Journal of Human-Computer Interaction, 40(13), 3313–3333. https://doi.org/10.1080/10447318.2023.2189818
12. Ma, Zhaoyi, Gao, Q.*, Tian, Y., Chen, Y., & Yuan, Q. (2024). Effectiveness of Cooperative and Competitive Gamification in Mobile Fitness Applications among Occasional Exercisers. Behaviour & Information Technology, 43(11), 2401–2423. https://doi.org/10.1080/0144929X.2023.2246593
13. Wu, M., Gao, Q.*, & Liu, Y. (2023). Exploring the Effects of Interruptions in Different Phases of Complex Decision-Making Tasks. Human Factors, 65(3), 450-481. https://doi.org/10.1177/00187208211018882
14. Ma, Z.Y., Gao, Q.*, & Chen, Y. (2023) Post-purchase trust in e-Commerce: A theoretical framework and a text mining-based assessment method. International Journal of Human-Computer Interaction, 39(8), 1643-1661. https://doi.org/10.1080/10447318.2022.2065046
15. Chen, Y., & Gao, Q.* (2023). Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning. Computer Applications in Engineering Education, 31(5), 1306-1320. https://doi.org/10.1002/cae.22641.
16. Chen, Y., & Gao, Q.* (2023). Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults. International Journal of Human–Computer Interaction, 39(5), 1121–1133. https://doi.org/10.1080/10447318.2022.2062855
17. Liu, Y., Gao, Q.*, & Wu, M. (2023). Domain- and task-analytic workload (DTAW) method: A methodology for predicting mental workload during severe accidents in nuclear power plants. Ergonomics, 66(2), 261–290. https://doi.org/10.1080/00140139.2022.2079727
18. Ma, Z., Gao, Q.*, & Yang, M. (2023). Adoption of Wearable Devices by Older People: Changes in Use Behaviors and User Experiences. International Journal of Human–Computer Interaction, 39(5), 964–987. https://doi.org/10.1080/10447318.2022.2083573
19. Zhang, J., Wang, D., Gao, Q., & Li, Z. (2023). Coordination-behavior patterns of control crews in digital nuclear power plants during emergencies from a network perspective: An exploratory study. Human Factors and Ergonomics in Manufacturing & Service Industries, 33(3), 215-228. https://doi.org/10.1002/hfm.20978
20. Chen, Y., Gao, Q.*, & Gao, G. (2022). Timeline-Anchored Comments in Video-Based Learning: The Impact of Visual Layout and Content Depth. International Journal of Human–Computer Interaction, 38(9), 868–883. https://doi.org/10.1080/10447318.2021.1976505
21. Liu, Y., Gao, Q.*, & Rau, P.-L. P. (2022). Chinese passengers’ security perceptions of ride-hailing services: An integrated approach combining general and situational perspectives. Travel Behaviour and Society, 26, 250–269. https://doi.org/10.1016/j.tbs.2021.10.009
22. Jia, L., Gao, Q.*, Liu, Z.P., Tan, H.B., & Zhou, L.W. (2020). Multidisciplinary Fault Diagnosis of Complex Engineering Systems: A Case Study of Nuclear Power Plants. International Journal of Industrial Ergonomics, 80(2020), 103060. https://doi.org/10.1016/j.ergon.2020.103060
23. Wang, D., Gao, Q.*, Tan, H., Liu, Z., Zhou, L., Jia, L., & Li, Z. (2020). Coordination breakdowns in nuclear power plant control rooms: Cause identification and behaviour-sequence analysis. Ergonomics, 63(6), 660-681. https://doi.org/10.1080/00140139.2020.1755060
24. Wang, B., Wu, M., Rau, P.-L. P., & Gao, Q. (2020). Influence of Native Video Advertisement Duration and Key Elements on Advertising Effectiveness in Mobile Feeds. Mobile Information Systems, 2020, 1–12. https://doi.org/10.1155/2020/8836195
25. Wu, M., & Gao, Q.* (2020). Using live video streaming in online tutoring: Exploring factors affecting social interaction. International Journal of Human–Computer Interaction, 36(10), 964–977. https://doi.org/10.1080/10447318.2019.1706288
26. Chen, Y., Gao, Q.*, Yuan, Q., & Tang, Y. L. (2020). Discovering MOOC learner motivation and its moderating role. Behaviour & Information Technology, 39(12), 1257–1275. https://doi.org/10.1080/0144929X.2019.1661520
27. Chen, Y., Gao, Q.*, Yuan, Q., & Tang, Y. L. (2019). Facilitating students' interaction in MOOCs through timeline-anchored discussion. International Journal of Human-Computer Interaction, 147(2), 1781-1799. https://doi: 10.1080/10447318.2019.1574056
28. Chen, Y., Gao, Q.*, Lv, Q.L., Qian, N., & Ma, L. (2018), Comparing measurements for emotion evoked by oral care products. International Journal of Industrial Ergonomics, 66, 119-129. https://doi.org/10.1016/j.ergon.2018.02.013
29. Wang, D.X., Gao, Q.*, Song, F., Li, Z.Z., & Ma, L. (2017). Developing a taxonomy of coordination behaviours in nuclear power control rooms during emergencies. Ergonomics, 60(12), 1634-1652. https://doi.org/10.1080/00140139.2017.1329941
30. Chen, Y., Gao, Q.*, Song, F., Li, Z.Z., & Wang, Y.F. (2017). Procedure and information displays in advanced nuclear control rooms: experimental evaluation of an integrated design. Ergonomics, 60(8), 1158-1172. https://doi.org/10.1080/00140139.2017.1288929
31. Chen, Y., Gao, Q.*, & Rau, P.L. (2017). Watching a movie alone yet together: Understanding reasons for watching Danmaku videos. International Journal of Human-Computer Interaction, 33(9), 731-743. https://doi.org/10.1080/10447318.2017.1282187
32. Gao, Q., Wang, D.X.*, Rückert, M., & Jiang, X. (2017). Violation causes from the perspectives of managers and workers in Chinese railway systems: An exploratory study. Safety Science, 94 (2017), 41–51. https://doi.org/10.1016/j.ssci.2017.01.001
33. Gao, Q.*, & Feng, C. Y. (2016). Branding with social media: User gratifications, usage patterns, and brand message content strategies. Computers in Human Behavior, 63, 868–890. https://doi.org/10.1016/j.chb.2016.06.022
34. Gao, Q.* & Chen, X. (2016). The influence of the shared-display configuration on group decision making. International Journal of Industrial Engineering, 51, 59-67. https://doi.org/10.1016/j.ergon.2014.10.007
35. Gao, Q.* & Sun, Q. Q. (2015). Examining the usability of touch screen gestures for older and younger adults. Human Factors, 57(5):835-63. https://doi.org/10.1177/001872081558129
36. Gao, Q.*, Wang, D. X., & Gao, F. (2015). Impact of knowledge representations on problem-oriented learning in online environments. International Journal of Human-Computer Interaction, 31 (2), 922-938. https://doi.org/10.1080/10447318.2015.1072788
37. Gao, Q.*, Tian, Y. & Tu, M. Y. (2015). Exploring factors influencing user's perceived credibility of health and safety information on Weibo. Computers in Human Behavior, 45, 21-31. https://doi.org/10.1016/j.chb.2014.11.071
38. Gao, Q.*, Yu, W.Z., Jiang, X., Song, F., Pan, J.J., & Li, Z.Z. (2015). An integrated computer-based procedure for teamwork in digital nuclear power plants. Ergonomics. 58(8), 1303-1313. https://doi.org/10.1080/00140139.2015.1008055
39. Ding, X. S., Li, Z.Z., Dong, X.L., Gao, Q., Song, F., & Wang, Q.Y. (2015). Effects of Information Organization and Presentation on Human Performance in Simulated Main Control Room Procedure Tasks. Human Factors and Ergonomics in Manufacturing & Service Industries, available online July 2014, 25(6), 713-723. https://doi.org/10.1002/hfm.20586
40. Gao, Q.*, Ebert, D., Chen, X., & Ding, Y. (2015). Design of a mobile social community platform for older chinese people in urban areas. Human Factors and Ergonomics in Manufacturing & Service Industries. 25 (1), 66-89. https://doi.org/10.1002/hfm.20523
41. Rau, P. L. P., Huang, E., Mao, M., Gao, Q., Feng, C. Y., & Zhang, Y. B. (2015). Exploring interactive style and user experience design for social web of things of Chinese users: A case study in Beijing, International Journal of Human-Computer Studies, 80, 24-35. https://doi.org/10.1016/j.ijhcs.2015.02.007
42. Gao, Q.*, Sun, C., & Yang, C.Y. (2014). The influence of network structural properties on information dissemination power in microblogging systems. International Journal of Human-Computer Interaction, 30(5), 394-407. https://doi.org/10.1080/10447318.2013.873279
43. Gao, Q.*, Wang, Y., Song, F., Li, Z.Z., & Dong, X.L. (2013) Mental workload measurement for emergency operating procedures in digital nuclear power plants. Ergonomics, 56(7): 1070–1085. https://doi.org/10.1080/00140139.2013.790483
44. Li, H., Rau, P.-L. P., Fujimura, K., Gao, Q., & Wang, L. (2012). Designing effective web forms for older web users. Educational Gerontology, 38(4), 271–281. https://doi.org/10.1080/03601277.2010.544578
45. Gao, Q.* (2011). An empirical study of tagging for personal information organization: Performance, workload, memory, and consistency. International Journal of Human-Computer Interaction, 27, 821–863. https://doi.org/10.1080/10447318.2011.555309
46. Gao, Q.*, Dai, Y. S., Fan, Z., & Kang, R. G. (2010). Understanding factors affecting perceived sociability of social software. s, 26(2010), 1846–1861. https://doi.org/10.1016/j.chb.2010.07.022
47. Gao, Q.*, Rau, P.-L. P., & Salvendy, G. (2010). Measuring perceived interactivity of mobile advertisements. Behaviour & Information Technology, 29 (1), 35–44. https://doi.org/10.1080/01449290802666770
48. Gao, Q.*, Rau, P. L. P., & Salvendy, G. (2009). Perception of interactivity: Affects of four key variables in mobile advertising. International Journal of Human-Computer Interaction, 25 (6), 479–505. https://doi.org/10.1080/10447310902963936
49. Wang, L., Sato, H., Rau, P.-L. P., Fujimura, K., Gao, Q., & Asano, Y. (2009). Chinese text spacing on mobile phones for senior citizens. Educational Gerontology, 35(1), 77 - 90. https://doi.org/10.1080/03601270802491122
50. Rau, P. L. P.*, Gao, Q., and Wu, L. M. (2008). Using mobile communication technology in high school education: Motivation, pressure, and learning performance. Computers & Education, 55(1) 1–22. https://doi.org/10.1016/j.compedu.2006.03.008
51. Rau, P.-L. P., Gao, Q.*, & Ding, Y. (2008). Relationship between the level of intimacy and lurking in online social network services. Computers in Human Behavior, 24(6), 2757–2770. https://doi.org/10.1016/j.chb.2008.04.001
52. Rau, P.L. P.*, Gao, Q., & Liang, S.F. M. (2008). Good computing systems for everyone – how on earth? Cultural aspects, Behaviour and Information Technology, 27(4), 287–292. https://doi.org/10.1080/01449290701761250
53. Rau, P. L. P.*, Gao, Q., & Liu, J. (2007). The effect of rich web portal design and floating animations on visual search. International Journal of Human Computer Interaction, 22(3), 195–216. https://doi.org/10.1080/10447310709336962
Conference Proceedings
1. Li, X., Gao, Q., & Rau, P.-L. P. (2024). Development of an AI Literacy Scale Using Multiple-Choice Questions. n: Shuichi Fukuda (eds) Affective and Pleasurable Design. AHFE (2024) International Conference, vol 123, 120–130. https://doi.org/10.54941/ahfe1004683
2. Ma, Z., & Gao, Q. (2024). Exploring Reasons for Short Videos Engagement Behaviors of Senior Users. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population (pp. 362–373). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-61543-6_25
3. Tang, H., & Gao, Q. (2024a). Enhancement Methods of Sustained Attention in Complex Systems: A Review. In P.-L. P. Rau (Ed.), Cross-Cultural Design (pp. 251–269). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-60901-5_18
4. Tang, H., & Gao, Q. (2024b). Factors Influencing Chinese College Students’ Simultaneous Smartphone Use in the Classroom. In: Tareq Ahram and Christianne Falcão (eds) Usability and User Experience. AHFE (2024) International Conference, vol 156, 402–411. https://doi.org/10.54941/ahfe1005451
5. Wang, X., Jiang, Z., & Gao, Q. (2024). Review and appraisal of approaches to assess comfort of wearable devices. In: Shuichi Fukuda (eds) Affective and Pleasurable Design. AHFE (2024) International Conference, vol 123, 131–141. https://doi.org/10.54941/ahfe1004684
6. Yang, M., Li, Y., Gao, Q., & Rau, P.-L. P. (2024). Chinese College Students’ Use of Self-regulated Learning Strategies in Online General Education Courses. In: Salman Nazir and Lauren Reinerman-Jones (eds) Training, Education, and Learning Sciences. AHFE (2024) International Conference, vol 155, 46–54. https://doi.org/10.54941/ahfe1005389
7. Chen, Y., Wu, M., & Gao, Q.* (2022). Online Communication for Team Creativity in Tech Companies: Barriers and Tool Design. In P.-L. P. Rau (Ed.), Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness (pp. 13–28). Springer International Publishing. https://doi.org/10.1007/978-3-031-06050-2_2
8. Chen, Y., & Gao, Q.* (2021). How Do Older Adults Learn Informally via Social Media? A Pilot Study of Chinese Urban Older Adults. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (pp. 379–392). Springer International Publishing. https://doi.org/10.1007/978-3-030-78108-8_28
9. Liu, Y., Gao, Q.*, & Ma, L. (2021). Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance. In P.-L. P. Rau (Ed.), Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development (pp. 183–200). Springer International Publishing. https://doi.org/10.1007/978-3-030-77077-8_15
10. Tang, H., & Gao, Q.* (2021). A Brief Study on Excessive Online Game Playing Among Older Adults. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities (Vol. 12787, pp. 153–163). Springer International Publishing. https://doi.org/10.1007/978-3-030-78111-8_10
11. Wang, X., & Gao, Q.* (2021). Development of Smartphone Based Personal Health Tracking System for Older People. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities (Vol. 12787, pp. 322–334). Springer International Publishing. https://doi.org/10.1007/978-3-030-78111-8_22
12. Wu, M., & Gao, Q.* (2021). Understanding the Acceptance of Robo-Advisors: Towards a Hierarchical Model Integrated Product Features and User Perceptions. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (pp. 262–277). Springer International Publishing. https://doi.org/10.1007/978-3-030-78108-8_20
13. Yang, M., Gao, Q.*, & Liu, Q. (2021). ZhiTu: A Smartphone Photo Managing Application for the Elderly. In Q. Gao & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities (pp. 164–175). Springer International Publishing. https://doi.org/10.1007/978-3-030-78111-8_11
14. Peng, Q., Qie, N., Yuan, L., Chen, Y., & Gao, Q. (2019). Design of an Online Education Evaluation System Based on Multimodal Data of Learners. In P.-L. P. Rau (Ed.), Lecture Notes in Computer Science: Vol. 11577. Cross-Cultural Design. Culture and Society (pp. 458–468). https://doi.org/10.1007/978-3-030-22580-3_34
15. Wu, M., Wang, B., Gao, Q.*, & Rau, P.-L. P. (2019). Using Psychophysiological Techniques to Evaluate User Experience of Touchscreen Protectors. In P.-L. P. Rau (Ed.), Lecture Notes in Computer Science: Vol. 11576. Cross-Cultural Design. Methods, Tools and User Experience (pp. 323–337). https://doi.org/10.1007/978-3-030-22577-3_23
16. Yuan, Q., & Gao, Q.* (2019a). Is SERVQUAL Reliable and Valid? A Review from the Perspective of Dimensions in Different Typical Service Industries. In P.-L. P. Rau (Ed.), Lecture Notes in Computer Science: Vol. 11576. Cross-Cultural Design. Methods, Tools and User Experience (pp. 338–351). https://doi.org/10.1007/978-3-030-22577-3_24
17. Yuan, Q., & Gao, Q.* (2019b). Reliability and Validity of Measurement Scale for Perceived Service Quality in Internet Bank: A Review. In P.-L. P. Rau (Ed.), Lecture Notes in Computer Science: Vol. 11576. Cross-Cultural Design. Methods, Tools and User Experience (pp. 352–362). https://doi.org/10.1007/978-3-030-22577-3_25
18. Zhang, A., Rau, P.-L. P., Ma, Z., Gao, Q., & Dong, L. (2019). Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction. In P.-L. P. Rau (Ed.), Lecture Notes in Computer Science: Vol. 11577. Cross-Cultural Design. Culture and Society (pp. 421–431). https://doi.org/10.1007/978-3-030-22580-3_31
19. Ma, Z., & Gao, Q.* (2018). A Text Analysis Based Method for Obtaining Credibility Assessment of Chinese Microblog Users. In G. Meiselwitz (Ed.), Social Computing and Social Media. Technologies and Analytics (pp. 229–235). Springer International Publishing.
20. Gao, Q.*, Wu, M., & Zhu, B. (2018). The Influence of Culture on Vigilance Performance and Subjective Experience. In D. Harris (Ed.), Engineering Psychology and Cognitive Ergonomics (pp. 19–31). Springer International Publishing.
21. Ma. Y.R., Gao, Q.*, Song, F., & Wang, Y. (2017). Integrated design of system display and procedural display in advanced NPP control rooms. In Don Harris (eds.), Lecture Notes in Computer Science: Vol. 10275. Engineering Psychology and Cognitive Ergonomics (pp. 310-318).
22. Ma. Y.H., Gao, Q.*, Lian, H.T., & Wang, Q.Y. (2017). Design and Evaluation of an Abstract Auxiliary Display for Operating Procedures in Advanced NPP Control Rooms. In Don Harris (eds.), Lecture Notes in Computer Science: Vol. 10275. Engineering Psychology and Cognitive Ergonomics (pp. 319-328).
23. Chen, Y., Gao, Q.*, & Yuan, Q. (2017). DanMOOC: Enhancing content and social interaction in MOOCs with synchronized commenting. In Pei-Luen Patrick Rau (eds.), Lecture Notes in Computer Science: Vol. 10281. Cross-Cultural Design (pp. 409-520).
24. Yuan, Q., Gao, Q.*, & Chen, Y. (2017). A Preliminary Study on the Learning Assessment in Massive Open Online Courses. In Pei-Luen Patrick Rau (eds.), Lecture Notes in Computer Science: Vol. 10281. Cross-Cultural Design (pp. 592-604).
25. Li, L.S., Ma., L., Rau, P.L.P., & Gao, Q. (2017). A Pilot Study of Mining the Differences in Patterns of Customer Review Text Between US and China AppStore. In Pei-Luen Patrick Rau (eds.), Lecture Notes in Computer Science: Vol. 10281. Cross-Cultural Design (pp. 693-702).
26. Yuan, Q. & Gao, Q.* (2016). The Analysis of Online News Information Credibility Assessment on Weibo Based on Analyzing Content. In Harris D. (eds.), Lecture Notes in Computer Science: Vol. 9736. Engineering Psychology and Cognitive Ergonomics (pp. 125–135). doi: 10.1007/978-3-319-40030-3_14
27. Chalot, H., Cheng, C., Yu, C., Rau, P. L. P., & Gao, Q. (2016). Time Management Application: Insights on French and Chinese Collaboration. Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion, 241-244. doi: 10.1145/2818052.2869085
28. Chen, Y., Gao, Q.*, & Rau, P. L. P. (2015). Understanding Gratifications of Watching Danmaku Videos–Videos with Overlaid Comments. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 9180. Cross-Cultural Design Methods, Practice and Impact Cross-Cultural Design Methods, Practice and Impact (pp. 153-163). doi: 10.1007/978-3-319-20907-4_14
29. Yang, H., Peng, Q.*, Gao, Q., & Rau, P. L. P. (2015). Design of a Clothing Shopping Guide Website for Visually Impaired People. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 9180. Cross-Cultural Design Methods, Practice and Impact Cross-Cultural Design Methods, Practice and Impact (pp. 253-261). doi: 10.1007/978-3-319-20907-4_23
30. Zhu, B., Gao, Q.*, & Nohdurft, E. (2014). A Cross-Cultural Comparison on Contributors’ Motivations to Online Knowledge Sharing: Chinese vs. Germans. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 9180. Cross-Cultural Design (pp. 597–605). doi: 10.1007/978-3-319-07308-8_57
31. Gao, Q.*, Zhu, B., Rau, P.-L. P., Vyas, S., Chen, C., & Li, H. (2013). User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 8023. Cross-Cultural Design. Methods, Practice, and Case Studies (pp. 384–392).
32. Chen, Z., Gao, Q.*, Rau, & Yang, Y. Y. (2014). Cultural Difference on the Usage Pattern of Tagging System for Knowledge Sharing. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 8528. Cross-Cultural Design. Methods, Practice, and Case Studies (pp. 534-545).
33. Jiang, X., Gao, Q.*, & Li, Z.Z. (2013). Introducing human performance modeling in digital nuclear power industry. In Rau P. (eds.), Lecture Notes in Computer Science: Vol. 8024. Cross-Cultural Design. Cultural Differences in Everyday Life (pp. 27–36).
34. Wu, X. J., Gao, Q.*, Song, F., Liu, P. B., Li, Z. Z., & Dong, X. L. (2012). Evaluating FBTA-based user interface design for digital nuclear power plants. In R. Virolanen & T. Aven (Eds.), Proceedings of PSAM 11 & ESREL 2012, 8, 6204-6213.
35. Gao, Q.*, Zhang, X., Rau, P.-L. P., Maciejewski, A. A., & Siegel, H. J. (2011). Performance Visualization for Large-Scale Computing Systems: A Literature Review. In J. A. Jacko (Ed.), Lecture Notes in Computer Science: Vol. 6761. Human-Computer Interaction. Design and Development Approaches (pp. 450–460).
36. Gao, Q.*, Qu, Q., & Zhang, X. (2011). Mining Social Relationships in Micro-blogging Systems. In A. A. Ozok & P. Zaphiris (Eds.), Lecture Notes in Computer Science: Vol. 6778. Online Communities and Social Computing (pp. 110–119).
37. Gao, F. & Gao, Q.* (2011). The Effect of Time Orientation and Representation of Points of Interests on the Use of Mobile Tour Guide. In J. A. Jacko (Eds.), Lecture Notes in Computer Science: Vol. 6763. Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments (pp. 59–68).
38. Zhu, B., Gao, Q.*, & Nohdurft, E. (2014). A Cross-Cultural Comparison on Contributors’ Motivations to Online Knowledge Sharing: Chinese vs. Germans. In Rau P.L.P. (Eds.), Lecture Notes in Computer Science: Vol. 8528.Cross-Cultural Design (pp597–605).
39. Gao, Q.*, Dai, Y. S., & Fu, K. (2009). Improving Personal Tagging Consistency through Visualization of Tag Relevancy. In A. A. Ozok & P. Zaphiris (Eds.), Lecture Notes in Computer Science: Vol. 5621. Online Communities and Social Computing (pp. 326–335).
40. Dai, Y. S., Gao, Q.*, Fan, Z., & Kang, R. G. (2007). User Perceived Quality of Online Social Information Services: From the Perspective of Knowledge Management. 2007 IEEE International Conference on Industrial Engineering and Engineering Management, Singapore, pp. 482-486. doi:10.1109/IEEM.2007.4419236
41. Zhou, R. G., Sato, H., Gao, Q.*, Rau, P.L.P., Yoko, A., Fujimura, K., & Gao, F. (2007). Mobile Search: How to Present Search Results for Older Users. 2007 IEEE International Conference on Industrial Engineering and Engineering Management, Singapore, pp. 457-461. doi:10.1109/IEEM.2007.4419231
42. Gao, Q.*, Sato, H., Rau, P. L. P., & Asano, Y. (2007). Design effective navigation tools for older web users. In J.A. Jacko (Eds.), Lecture Notes in Computer Science: Vol 4550. Human-Computer Interaction: Interaction Design and Usability (pp 765–773).
43. Gao, Q.*, Rau, P. L. P., & Salvendy, G. (2007). Provide context-aware advertisements with interactivity. In J.A. Jacko (Eds.), Lecture Notes in Computer Science: Vol 4550. Human-Computer Interaction: Interaction Design and Usability (pp 22–31).
44. Asano, Y., Saito, H., Sato, H., Wang, L., Gao, Q., & Rau, P. L. P. (2007). Tips for Designing Mobile Phone Web Pages for the Elderly. In J.A. Jacko (Eds.), Lecture Notes in Computer Science: Vol 4550. Human-Computer Interaction: Interaction Design and Usability (pp 675–680).
45. Gao, Q.*, Zhang, W., & Rau, P.L. P. (2003). Comparing Presentation Styles of Help for Shoppers on the Web. Proceedings of the 10th International Conference on Human-Computer Interaction (HCI International ’03), Crete, Greece, pp. 1238-1242.
Book Chapters
1. Gao, Q., & Chen, Y. (2024). Social Computing. In C. Stephanidis & G. Salvendy (Eds.), Human-Computer Interaction in Various Application Domains. CRC Press. https://doi.org/10.1201/9781003490692
2. Gao, Q., & Chen, Y. (2021). Human factors in social media. In G. Salvendy and W. Karwowski (eds.), Handbook of Human Factors and Ergonomics (pp. 1143–1186). John Wiley & Sons, Ltd. https://doi.org/10.1002/9781119636113.ch45
3. Gao, Q. (2015). Culture: Management style comparison. In L. Zheng, S.M. Huang, & Z.H. Zhang (Eds.), Manufacturing Productivity in China (pp49-89). CRC Press.
4. Gao, Q., Wang, Y., Song, F., Li, Z.Z., & Dong, X.L. (2014). Measuring mental workload during emergency operation procedures. In Human Performance in Space: Advancing Astronautics Research in China (A Supplement to Science), pp. 46-48. Science.
5. Gao, Q., & Rau, P. L. (2011). Understanding online Sociability: Investigations on sociability determinants and cultural Differences in sociability perception. In B. White, I. King, & P. Tsang (Eds.), Social Media Tools and Platforms in Learning Environments (pp. 219–244). Springer.